> For the complete documentation index, see [llms.txt](https://impulse-dao.gitbook.io/impulse-dao/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://impulse-dao.gitbook.io/impulse-dao/games-for-developers/arena/vara-arena/creating-a-lobby.md).

# Creating a Lobby

## Create a Lobby

<figure><img src="/files/R1hsmRLjnGkyUZa6VRW8" alt=""><figcaption><p>Go to /Arena tab to create a Lobby</p></figcaption></figure>

###

### Join the Battle after you created a lobby&#x20;

<figure><img src="/files/ShBIusWsdBY3IOmplz6Y" alt=""><figcaption><p>Lobby waiting room</p></figcaption></figure>

Lobby has a Tier and ID.

Players can simply copy the link to a lobby to invite enemies. \
e.g. - <https://impulsedao.xyz/Vara-Arena/lobby/15>

<figure><img src="/files/3HoxMM2uvgCz7dJHjJNp" alt="" width="312"><figcaption><p>Lobby waiting room</p></figcaption></figure>

### Lobby Tier system

The first player who registered for a Tournament sets the current ladder (ie difficulty level) based on the current gladiator level [LevelUp](/impulse-dao/games-for-developers/arena/vara-arena/levelup.md).&#x20;

```
Level 1 => Tier 5 => + 5 rating / per lobby won
Level 2 => Tier 4 => + 10 rating
Level 3-5 => Tier 3 => + 15 rating
Level 6-9 => Tier 2 => + 20 rating
Level 10 => Tier 1 => + 40 rating
```

### Lobby for four players

Battle system - Lobby for four players creates 2 pairs and execute their battles asyncronously.

1. p1 x p2&#x20;
2. p3 x p4
3. winners of previous battle.

#### Gas reservation

Why do we reserve gas for 4 player lobby?

* A battle consists of 25 turns each, which results in \~ 53 messages between onchain actors, and gameplay execution;
* Each battle takes around 250 bln gas;
* Gas reservation allows Arena contract to continue battle logic execution using the reserved balance.&#x20;

What's gas reservation?&#x20;

* <https://wiki.gear-tech.io/docs/developing-contracts/gas-reservation/>
